Is Play-To-Earn Gaming Failing?
TL;DR
The Web3 and Gaming space are currently trying to figure out what works, and what doesn’t.
Immortal's developers announced on Monday that their chess game, which rewarded winners with crypto, started to see too much of an uptick in cheating.
Trying to incentivize gamers with play-to-earn functionality seemed to bring out the worst in people. Maybe its time for a new model?
Full Story
There is no better feeling than when you find the right top to your Tupperware.
But getting to that point is a frustrating process.
Grabbing a random lid...seeing if it fits or not.
Well.
The Web3 and Gaming spaces are currently going through the testing-out-all-the-tops-in-the-cabinet phase.
Here’s the gist:
Gamers and Web3 developers alike are feeling the friction – both have great ideas but they have yet to click.
The latest victim?
Immortal Games' Chess NFTs.
Immortal's developers announced on Monday that their chess game, which rewarded winners with crypto, started to see too much of an uptick in cheating.
Trying to incentivize gamers with play-to-earn functionality seemed to bring out the worst in people.
Maybe its time for a new model? Like:
"Play-to-collect (and-maybe-some-of-those-collectibles-will-be-valuable) but-for-the-most-part, it's-just-a-fun-game-you-play-to-blow-off-steam."
(Too wordy?)
Oh well, you get the point!