​Roblox is winning the metaverse race, but no one is talking about it.

If you haven't heard of Roblox, picture Zuck's Horizon Worlds metaverse, but with a ton of users and heaps of third party developers.

The graphics are janky as hell, but the experiences are fun.

Basically it's a virtual space where users can come and build their own games and charge other players to access them, using in-game tokens.

So...a metaverse.

The crazy part is, it's very rarely mentioned in serious metaverse discussions (perhaps because of its younger user base?), but it's probably the most successful example out there.

While Roblox missed its earnings targets for the past quarter (but then again, who didn't?), it was the platform's user numbers that caught our eyes.

Get this: while Meta is lowering it's monthly active user targets from 500K to 280K (currently sitting at 200K) - Roblox has about 43M daily active users flocking to its platform, who are spending ~$500M per quarter.

What's our point?

We don't have a point - rather, a question:

Why aren't more people talking about this??

(Or have we been living under a Web3 rock?)

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