This is how the metaverse starts...
Righto, so as the gif suggests - this one is a bit of a hot take.
Sony have just filed a patent for tracking in-game items with NFTs, and this (in our minds) is the most likely candidate for kick starting the metaverse.
We don't see the metaverse starting as a VR experience, or in a singular 3D virtual world where any game/experience can be accessed.
That comes later.
No, the metaverse starts quietly - to the point that it's almost indistinguishable from modern gaming. It starts with basic interoperability.
For example:
If you play the latest Pokemon release, you'll be able take all of the Pokemon you catch with you, seamlessly, into the next release - because they're represented as NFTs and linked to your crypto wallet.
(Instead of spending hours trading each Pokemon one-by-one into each new title, over bluetooth).
It's similar to how we used to transfer data from our old phones to our new ones...you'd grab a lightning cable, back up your old iPhone to your laptop, plug in the new one and wait a few hours as it transferred everything over.
Now, you just turn on your new iPhone, sign in to iCloud and it pulls everything over in the background.
End result: the phone is ready to use, almost immediately.
On the surface - sure, this kind interoperability will no doubt be welcomed in gaming, but it doesn't feel revolutionary...
Which is true. The BIG change comes from the potential to create massive in-game economies, that benefit players and game makers alike.
E.g. You catch a Pokemon with rare attributes → it's minted as an NFT → you can sell it on the open market (like a digital version of Pokemon cards) → every time a sale is made, the game makers get a cut.
...and once this basic ground work of interoperability is laid out, the dominos can start falling:
Save files and items can be ported between the same game title, but on different consoles (e.g. from PlayStation to Xbox).
Competing game studios start to collaborate to allow items/characters from one title to be taken and used in a completely different one (e.g. fight as Pikachu, in Street Fighter).
Console makers create their own virtual worlds, where different areas host different games (kind of like a 3D virtual menu screen, where you can interact with other gamers).
These worlds then become their own metaverses.
These siloed metaverses then start linking up, so they're more broadly explorable.
These combined virtual worlds, and many more, eventually make up 'the metaverse'.
Users buy VR headsets to fully immerse themselves in the experience.
...could a lot of these things be done with Web2 technology? Sure, you could probably jerry-rig some solutions together.
But Web3 technology offers the path of least resistance, and the easier something is to do, the more it's utilized.